Good news,
SSB Clash July 2011 is up over at FileTrip.
The name of the test is to help us keep confusion down on which version is the latest, which will be handy because I'm committing right here, right now to releasing an updated test once a month.
In addition, soon SSB Clash will be going open source and you'll be able to have a look at the source code and contribute to the project if you feel the need to.
I'll be uploading a newer version of this test fairly soon with more of the sprited attacks in as well as some other things, but for now we've got the following changes (and many more I can't be bothered listing):
- Kirby Playable
- New Stage (Battlefield64)
- All aerials in-game
- Updated Vault and Options menu
- In-progress French and Spanish Translations (Press X,Y at Vault menu to go to the languages screen).
Get it here
See you soon,
Swifty
Thursday, July 14, 2011
Friday, June 17, 2011
Spanish Translation
Hey Guys,
The Spanish Translation is well underway, and we've been updating the sprites of quite a few characters to get it up to what's needed for the next test.
These three languages already in the game (English, French, Spanish) will be all for this test, but if we have enough demand we could translate it into pretty much any language needed.
There are a few more miscellaneous improvements in the game engine, but I'll leave those for later this week.
Swifty
The Spanish Translation is well underway, and we've been updating the sprites of quite a few characters to get it up to what's needed for the next test.
These three languages already in the game (English, French, Spanish) will be all for this test, but if we have enough demand we could translate it into pretty much any language needed.
There are a few more miscellaneous improvements in the game engine, but I'll leave those for later this week.
Swifty
Thursday, June 9, 2011
French Translation Progress
Hey Guys,
This week I finished off (most) of the French translation for the game, and added a language select screen to set the language for the game.



I've just got to translate all of the main menu buttons, and two or three lines of text and I'll be done with the full translation. Also, I'll be doing a second translation for the game. It's Spanish, so look for that soon as Clash becomes more accessible.
In regards to the actual fighting though, which is what we're all here for... Well, you'll just have to wait and see. I'll have something interesting up soon.
Until next time,
Swifty
This week I finished off (most) of the French translation for the game, and added a language select screen to set the language for the game.



I've just got to translate all of the main menu buttons, and two or three lines of text and I'll be done with the full translation. Also, I'll be doing a second translation for the game. It's Spanish, so look for that soon as Clash becomes more accessible.
In regards to the actual fighting though, which is what we're all here for... Well, you'll just have to wait and see. I'll have something interesting up soon.
Until next time,
Swifty
Thursday, June 2, 2011
Next Release Date + More
Hey Guys,
This week I've been working on more bug fixes. The reason for all of these bug fixes lately is that I'm really trying to polish the test as much as possible before I release it.
That brings me on to my next point. The release date for the next date is a tentative July 15th. The release date may be earlier than this if I get it finished earlier, but it will be no later than that date.
Upon first running the game, you'll have to choose the language through a flag, but that choice will be saved so you won't have to do it again. Right now only English and French will be ready for the demo, but if you can speak another language fluently and help me with the translation, then we could probably do that too.
I've got a lot of free time right now, so expect a few updates to Clash too. I've also had time to work on some of my other projects, which hopefully I'll be able to tell you about shortly.
Until Next Week,
Swifty
This week I've been working on more bug fixes. The reason for all of these bug fixes lately is that I'm really trying to polish the test as much as possible before I release it.
That brings me on to my next point. The release date for the next date is a tentative July 15th. The release date may be earlier than this if I get it finished earlier, but it will be no later than that date.
Upon first running the game, you'll have to choose the language through a flag, but that choice will be saved so you won't have to do it again. Right now only English and French will be ready for the demo, but if you can speak another language fluently and help me with the translation, then we could probably do that too.
I've got a lot of free time right now, so expect a few updates to Clash too. I've also had time to work on some of my other projects, which hopefully I'll be able to tell you about shortly.
Until Next Week,
Swifty
Wednesday, May 25, 2011
Suda51 and Translations
Hey Guys,
The event with Suda51 was awesome, and I managed to talk to him about what would happen if Travis was in a Smash Bros game. Basically, no blood, no swearing but still a ton of style.
Also, I've got a quick video I'm editing that I hope will go up on my Youtube channel soon. It'll basically just show off Kirby, Battlefield64 and the new menu improvements.
There have been a few more bug fixes since last week, but with uni Exams and getting sick, I've been a bit behind. However, we're working on a french menu translation for all of you that are native French speakers, and I hope to do further translations in the future if there are people to help me with the actual translation.
See you next week,
Swifty
The event with Suda51 was awesome, and I managed to talk to him about what would happen if Travis was in a Smash Bros game. Basically, no blood, no swearing but still a ton of style.
Also, I've got a quick video I'm editing that I hope will go up on my Youtube channel soon. It'll basically just show off Kirby, Battlefield64 and the new menu improvements.
There have been a few more bug fixes since last week, but with uni Exams and getting sick, I've been a bit behind. However, we're working on a french menu translation for all of you that are native French speakers, and I hope to do further translations in the future if there are people to help me with the actual translation.
See you next week,
Swifty
Tuesday, May 17, 2011
Late Update (Again)...
Hey Guys,
I sure didn't manage to keep to my updating the blog once a week thing, did I? Well good news! Uni is finally over for the semester, so I can get back into working on Clash.
First of all, the most important news: ssbclash.info has expired. So for now, we're moving it to http://clashdojo.site40.net/dojo/. This is only a temporary measure, and I'll be moving it to a new domain soon. (I'm hoping ssbclash.com, but don't get excited yet, I'm a terribly cheap person).
Alright, so on to game updates. Apart from a myriad of small bug fixes, I've fixed a problem relating to the counter that keeps track of the wins/losses and tightened the restrictions on which modes count towards wins/losses.
I've fixed up animations for pretty much every character, and updated all of the stage icons, both for clarity and to use less colours (which is useful on the DS).
I'll be working hard over the next week to tighten up Clash even more, and to get it bug free in time for a new release. I can't put any date on it because I really want the thing to be as polished as possible. I'm going to have to take the plunge eventually, but not yet. :P
Also, I promise this time, I'll be back next Wednesday with a new post.
See you next time,
Swifty
PS: I'm going to an event on Friday where I'll meet Suda51, so I'm planning on asking him some questions about how Travis should play in SSB. Hopefully we'll get some really cool information about it, and I'll see if I can get him to choose the Final Smash that we'll eventually see in game.
I sure didn't manage to keep to my updating the blog once a week thing, did I? Well good news! Uni is finally over for the semester, so I can get back into working on Clash.
First of all, the most important news: ssbclash.info has expired. So for now, we're moving it to http://clashdojo.site40.net/dojo/. This is only a temporary measure, and I'll be moving it to a new domain soon. (I'm hoping ssbclash.com, but don't get excited yet, I'm a terribly cheap person).
Alright, so on to game updates. Apart from a myriad of small bug fixes, I've fixed a problem relating to the counter that keeps track of the wins/losses and tightened the restrictions on which modes count towards wins/losses.
I've fixed up animations for pretty much every character, and updated all of the stage icons, both for clarity and to use less colours (which is useful on the DS).
I'll be working hard over the next week to tighten up Clash even more, and to get it bug free in time for a new release. I can't put any date on it because I really want the thing to be as polished as possible. I'm going to have to take the plunge eventually, but not yet. :P
Also, I promise this time, I'll be back next Wednesday with a new post.
See you next time,
Swifty
PS: I'm going to an event on Friday where I'll meet Suda51, so I'm planning on asking him some questions about how Travis should play in SSB. Hopefully we'll get some really cool information about it, and I'll see if I can get him to choose the Final Smash that we'll eventually see in game.
Wednesday, May 4, 2011
Aerials Update
Hey Guys,
One week until I get off on holidays, which means LOTS of progress on Clash. So keep checking back for progress as I get back into updating the blog at least once a week again (with lots of new content, hopefully).
In the meantime, all of the aerials are successfully programmed into the game. If you want to use Neutral Aerial in the air, you can still press A without any direction, or R is also the dedicated button for Neutral Aerials.
Shiny new screenshots:

Metaknight's Forward Aerial

Knuckles' Down Aerial

Zero's Forward Aerial
I've also updated the game so that it pauses when the hinge is triggered (ie. When you close the DS), so this will help with the accessibility of the game.
See you soon,
Swifty
One week until I get off on holidays, which means LOTS of progress on Clash. So keep checking back for progress as I get back into updating the blog at least once a week again (with lots of new content, hopefully).
In the meantime, all of the aerials are successfully programmed into the game. If you want to use Neutral Aerial in the air, you can still press A without any direction, or R is also the dedicated button for Neutral Aerials.
Shiny new screenshots:



I've also updated the game so that it pauses when the hinge is triggered (ie. When you close the DS), so this will help with the accessibility of the game.
See you soon,
Swifty
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