Hey guys,
I've been a bit quiet over here, but I'm dropping by to let you know that although I didn't post it here, I released SSB Clash September.
Things have been really hectic with Uni wrapping up for the year, so I'm here to tell you that the monthly releases are on hiatus, and the next update will be in time for Christmas.
See you then,
Swifty
Wednesday, November 2, 2011
Wednesday, September 14, 2011
SSB Clash September Preview
Hey Guys,
I just wanted to give you all a quick rundown on what I've got coming up for the September Release of Clash. This month has been mostly about fixing things and restoring some features that I'd had to disable in the past.
To that end, I'm happy to show off the major addition to the September release, the alternate costumes are back.
Last seen in Test Awesome + 1/2, there were only alternate costumes for Zero and Shanoa. Now however, all characters have alternate costumes accessed using X/Y at the character select menu. Most of the costumes have the blue theme (or red if the character is already blue), but there are a few special costumes in there, including Fire Flower Mario and Super Shadow.
There's been a lot of bug fixing going on recently:
- The bug that offsets the in-game text if you exit the credits early is fixed
- Characters can no longer go into idle from knockback (no ground a attacks in the air)
- Characters can no longer be stuck in taunt loops
- Fixed frames for Geno
- The time to wait after the match finishes is shorter
- Off-colour pixels in certain portraits fixed
In addition to the above fixes, there are updated animations for Mario, Shanoa and Yoshi which add fluidity in the case of Mario, and Aerials in the case of Shanoa and Yoshi.
The results room is now completely fixed so that it will judge the character places right every time. I'd dropped the ball a bit with the results room in the past, so I'm glad to see this fixed.
The game icon now has a transparent border again instead of the magenta one and the language room has been updated with a new lower background, seen below.
I did some work on getting the explosions on death happening, but the code for that lags a bit on actual hardware so there's some tweaking with that before it's done.
There's one last thing to announce before I finish up with this preview. There is now camera control when the game is paused. Currently you can move up/down/left/right with zooming hopefully happening before I release the test closer to the end of the month.
Until next time,
Swifty
I just wanted to give you all a quick rundown on what I've got coming up for the September Release of Clash. This month has been mostly about fixing things and restoring some features that I'd had to disable in the past.
To that end, I'm happy to show off the major addition to the September release, the alternate costumes are back.
Last seen in Test Awesome + 1/2, there were only alternate costumes for Zero and Shanoa. Now however, all characters have alternate costumes accessed using X/Y at the character select menu. Most of the costumes have the blue theme (or red if the character is already blue), but there are a few special costumes in there, including Fire Flower Mario and Super Shadow.
There's been a lot of bug fixing going on recently:
- The bug that offsets the in-game text if you exit the credits early is fixed
- Characters can no longer go into idle from knockback (no ground a attacks in the air)
- Characters can no longer be stuck in taunt loops
- Fixed frames for Geno
- The time to wait after the match finishes is shorter
- Off-colour pixels in certain portraits fixed
In addition to the above fixes, there are updated animations for Mario, Shanoa and Yoshi which add fluidity in the case of Mario, and Aerials in the case of Shanoa and Yoshi.
The results room is now completely fixed so that it will judge the character places right every time. I'd dropped the ball a bit with the results room in the past, so I'm glad to see this fixed.
The game icon now has a transparent border again instead of the magenta one and the language room has been updated with a new lower background, seen below.
I did some work on getting the explosions on death happening, but the code for that lags a bit on actual hardware so there's some tweaking with that before it's done.
There's one last thing to announce before I finish up with this preview. There is now camera control when the game is paused. Currently you can move up/down/left/right with zooming hopefully happening before I release the test closer to the end of the month.
Until next time,
Swifty
Tuesday, August 30, 2011
SSB Clash August 2011 Released
Hey Guys,
Head over to Filetrip to download the latest version of SSB Clash.
Changelog:
- Updated Aerial attacks for Kirby, Tails, Mario & Luigi
- Touch the flags in the options menu to select language
- Updated Character Select bg for solo modes
- Updated the Startup Message
- Fixed Character Colours
- Additional Translation
- Misc character fixes
Click here for the filetrip page
I'll be back next week with some more progress reports, but for now download and enjoy!
Swifty
Head over to Filetrip to download the latest version of SSB Clash.
Changelog:
- Updated Aerial attacks for Kirby, Tails, Mario & Luigi
- Touch the flags in the options menu to select language
- Updated Character Select bg for solo modes
- Updated the Startup Message
- Fixed Character Colours
- Additional Translation
- Misc character fixes
Click here for the filetrip page
I'll be back next week with some more progress reports, but for now download and enjoy!
Swifty
Tuesday, August 23, 2011
August 2011 Preview
Hey Guys,
I'm back. Yeah, I've said that a hundred times, but here I am. For the Clash August release coming up, I've fixed up a whole lot of the Sprite References, and we have updated aerials for pretty much every character. Off the top of my head, only Snake and Shanoa should be missing any right now.
I've also properly implemented the language selection screen from the July Test. That means you get to it through the Options Menu by tapping the flag in the bottom right corner like so:
In addition, the solo character selection screen is changed so that we can fit in the Classic Mode stats later. You know, Score, Lives and Difficulty for future reference.
I'm also going to see about getting the death explosions back into the game for the August release, although no promises at this point.
I'll be releasing it on August 30th, over on FileTrip.
I'm also working on other games right now, hopefully I can show off my DSTwo game soon.
Until next time,
Swifty
I'm back. Yeah, I've said that a hundred times, but here I am. For the Clash August release coming up, I've fixed up a whole lot of the Sprite References, and we have updated aerials for pretty much every character. Off the top of my head, only Snake and Shanoa should be missing any right now.
I've also properly implemented the language selection screen from the July Test. That means you get to it through the Options Menu by tapping the flag in the bottom right corner like so:
In addition, the solo character selection screen is changed so that we can fit in the Classic Mode stats later. You know, Score, Lives and Difficulty for future reference.
I'm also going to see about getting the death explosions back into the game for the August release, although no promises at this point.
I'll be releasing it on August 30th, over on FileTrip.
I'm also working on other games right now, hopefully I can show off my DSTwo game soon.
Until next time,
Swifty
Thursday, July 14, 2011
SSB Clash July 2011 Released
Good news,
SSB Clash July 2011 is up over at FileTrip.
The name of the test is to help us keep confusion down on which version is the latest, which will be handy because I'm committing right here, right now to releasing an updated test once a month.
In addition, soon SSB Clash will be going open source and you'll be able to have a look at the source code and contribute to the project if you feel the need to.
I'll be uploading a newer version of this test fairly soon with more of the sprited attacks in as well as some other things, but for now we've got the following changes (and many more I can't be bothered listing):
- Kirby Playable
- New Stage (Battlefield64)
- All aerials in-game
- Updated Vault and Options menu
- In-progress French and Spanish Translations (Press X,Y at Vault menu to go to the languages screen).
Get it here
See you soon,
Swifty
SSB Clash July 2011 is up over at FileTrip.
The name of the test is to help us keep confusion down on which version is the latest, which will be handy because I'm committing right here, right now to releasing an updated test once a month.
In addition, soon SSB Clash will be going open source and you'll be able to have a look at the source code and contribute to the project if you feel the need to.
I'll be uploading a newer version of this test fairly soon with more of the sprited attacks in as well as some other things, but for now we've got the following changes (and many more I can't be bothered listing):
- Kirby Playable
- New Stage (Battlefield64)
- All aerials in-game
- Updated Vault and Options menu
- In-progress French and Spanish Translations (Press X,Y at Vault menu to go to the languages screen).
Get it here
See you soon,
Swifty
Friday, June 17, 2011
Spanish Translation
Hey Guys,
The Spanish Translation is well underway, and we've been updating the sprites of quite a few characters to get it up to what's needed for the next test.
These three languages already in the game (English, French, Spanish) will be all for this test, but if we have enough demand we could translate it into pretty much any language needed.
There are a few more miscellaneous improvements in the game engine, but I'll leave those for later this week.
Swifty
The Spanish Translation is well underway, and we've been updating the sprites of quite a few characters to get it up to what's needed for the next test.
These three languages already in the game (English, French, Spanish) will be all for this test, but if we have enough demand we could translate it into pretty much any language needed.
There are a few more miscellaneous improvements in the game engine, but I'll leave those for later this week.
Swifty
Thursday, June 9, 2011
French Translation Progress
Hey Guys,
This week I finished off (most) of the French translation for the game, and added a language select screen to set the language for the game.
I've just got to translate all of the main menu buttons, and two or three lines of text and I'll be done with the full translation. Also, I'll be doing a second translation for the game. It's Spanish, so look for that soon as Clash becomes more accessible.
In regards to the actual fighting though, which is what we're all here for... Well, you'll just have to wait and see. I'll have something interesting up soon.
Until next time,
Swifty
This week I finished off (most) of the French translation for the game, and added a language select screen to set the language for the game.
I've just got to translate all of the main menu buttons, and two or three lines of text and I'll be done with the full translation. Also, I'll be doing a second translation for the game. It's Spanish, so look for that soon as Clash becomes more accessible.
In regards to the actual fighting though, which is what we're all here for... Well, you'll just have to wait and see. I'll have something interesting up soon.
Until next time,
Swifty
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