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Showing posts with label Project Shift. Show all posts
Showing posts with label Project Shift. Show all posts

Tuesday, August 23, 2011

August 2011 Preview

Hey Guys,

I'm back. Yeah, I've said that a hundred times, but here I am. For the Clash August release coming up, I've fixed up a whole lot of the Sprite References, and we have updated aerials for pretty much every character. Off the top of my head, only Snake and Shanoa should be missing any right now.

I've also properly implemented the language selection screen from the July Test. That means you get to it through the Options Menu by tapping the flag in the bottom right corner like so:



In addition, the solo character selection screen is changed so that we can fit in the Classic Mode stats later. You know, Score, Lives and Difficulty for future reference.



I'm also going to see about getting the death explosions back into the game for the August release, although no promises at this point.

I'll be releasing it on August 30th, over on FileTrip.

I'm also working on other games right now, hopefully I can show off my DSTwo game soon.

Until next time,
Swifty

Saturday, November 20, 2010

Quick Catch Up

Alright, so I'm almost finished with Year 12. I've got two days left (not even full days either). Clash is pretty much as it was last week. I submitted my RPG for programming and got 75/77 for it (I lost marks for the manual).

I've finished (and passed) my Certificate II in IT (Games Programming) and both of the XNA games I worked on as part of the final project are in a playable state. I want to give them both a little bit of polish before I release either of them though.

With that said, I'm off to study for my final exams.

Swifty

Saturday, November 13, 2010

Week 8 - Immenent Releases and Clash States

Hey Guys,

I've recently got the last of the sprites that I'll need to add the Land, Taunt, ^A and >A states to Clash. They'll be in at some point soon, but I'm really busy right now; with just one week and two days until I finish Year 12.

On the Immenent Releases front in the title, I'll be releasing three unfinished/prototype games next week(hopefully). The first is Custom Robot Gladiators (My final project for the games development course I'm doing), the second is Project Shift which is the project from the other team in my course. I did a little bit of level design on this one, and some small coding work here or there. The final project I'll be looking into releasing is my programming assignment for school, which is an RPG-lite game made in VB6 (which I unfortunately have to use for the course).

Until Next Time,
Swifty