Alright, so I'm almost finished with Year 12. I've got two days left (not even full days either). Clash is pretty much as it was last week. I submitted my RPG for programming and got 75/77 for it (I lost marks for the manual).
I've finished (and passed) my Certificate II in IT (Games Programming) and both of the XNA games I worked on as part of the final project are in a playable state. I want to give them both a little bit of polish before I release either of them though.
With that said, I'm off to study for my final exams.
Swifty
Showing posts with label Custom Robot Gladiators. Show all posts
Showing posts with label Custom Robot Gladiators. Show all posts
Saturday, November 20, 2010
Saturday, November 13, 2010
Week 8 - Immenent Releases and Clash States
Hey Guys,
I've recently got the last of the sprites that I'll need to add the Land, Taunt, ^A and >A states to Clash. They'll be in at some point soon, but I'm really busy right now; with just one week and two days until I finish Year 12.
On the Immenent Releases front in the title, I'll be releasing three unfinished/prototype games next week(hopefully). The first is Custom Robot Gladiators (My final project for the games development course I'm doing), the second is Project Shift which is the project from the other team in my course. I did a little bit of level design on this one, and some small coding work here or there. The final project I'll be looking into releasing is my programming assignment for school, which is an RPG-lite game made in VB6 (which I unfortunately have to use for the course).
Until Next Time,
Swifty
I've recently got the last of the sprites that I'll need to add the Land, Taunt, ^A and >A states to Clash. They'll be in at some point soon, but I'm really busy right now; with just one week and two days until I finish Year 12.
On the Immenent Releases front in the title, I'll be releasing three unfinished/prototype games next week(hopefully). The first is Custom Robot Gladiators (My final project for the games development course I'm doing), the second is Project Shift which is the project from the other team in my course. I did a little bit of level design on this one, and some small coding work here or there. The final project I'll be looking into releasing is my programming assignment for school, which is an RPG-lite game made in VB6 (which I unfortunately have to use for the course).
Until Next Time,
Swifty
Friday, November 5, 2010
Week 7 - Custom Robot Gladiators and Solo Menu
Hey Guys.
As I said last week, I haven't worked that much on Clash over the week. I've started on adding the Solo Menu for Clash. I'm not too far into adding that yet, as I've been busy with my school work.
Here's a screenshot from my XNA game that I'm working on for my course. (I know my blog doesn't leave enough room to show the screenshots I upload, I'm going to get some thumbnails or something sooner or later).

It's a screenshot of a slightly old build, but you can sort of see where we're going with it. I'm planning on some big additions for Clash soon, and I'm just waiting on some sprites for the game.
See You Next Time,
Swifty
As I said last week, I haven't worked that much on Clash over the week. I've started on adding the Solo Menu for Clash. I'm not too far into adding that yet, as I've been busy with my school work.
Here's a screenshot from my XNA game that I'm working on for my course. (I know my blog doesn't leave enough room to show the screenshots I upload, I'm going to get some thumbnails or something sooner or later).
It's a screenshot of a slightly old build, but you can sort of see where we're going with it. I'm planning on some big additions for Clash soon, and I'm just waiting on some sprites for the game.
See You Next Time,
Swifty
Friday, October 29, 2010
Week 6 - SSB Clash Rebirth Features
This week, as well as adding Taunts (read last post) I managed to come up with a proper feature set for the SSB Clash Rebirth release.
On top of what the characters are already capable of (moveset wise), I'll be adding two more moves to the game, leaving us with:
- AAA
- vA
- >A
- ^A
- Dash Attack
- Neutral Aerial
- Taunts
That's a total of 7 moves for the game, and will cover all of the A attacks for the game. Due to the nature of the DPad however, I'll have to remove the options for Tap Jump and Always Run because they would remove access to ^A and >A respectively.
There will be the following new stages:
- Battlefield 64
- Shadow Moses
- Castle Siege
- Peach's Castle (N64)
And The Following Modes:
- Stock Mode
- Classic Mode
- Training Mode
However, having said all of that, I've got two weeks left in which to finish my Year 12 studies, so I'll be focusing mostly on that for those two weeks. This means that there probably won't be any updates to do with Clash for the next two weeks.
I do programming at school though, so I suppose I will still have some stuff to update about the state of my assignment for that. I'll also still be working on Custom Robot Gladiators, so that doesn't leave me completely without updates for that time.
Before I go, I have one last thing I want to say:
Pour l'ensemble de mes lecteurs français ... Merci à tous pour le soutien. Vous les gars ont le plus de points de vue depuis le début de mon blog, battant facilement le deuxième pays, Royaume-Uni par plus du double.
Oh, et désolé pour la grammaire terrible. J'utilise un traducteur web.
Until Next Time,
Swifty
On top of what the characters are already capable of (moveset wise), I'll be adding two more moves to the game, leaving us with:
- AAA
- vA
- >A
- ^A
- Dash Attack
- Neutral Aerial
- Taunts
That's a total of 7 moves for the game, and will cover all of the A attacks for the game. Due to the nature of the DPad however, I'll have to remove the options for Tap Jump and Always Run because they would remove access to ^A and >A respectively.
There will be the following new stages:
- Battlefield 64
- Shadow Moses
- Castle Siege
- Peach's Castle (N64)
And The Following Modes:
- Stock Mode
- Classic Mode
- Training Mode
However, having said all of that, I've got two weeks left in which to finish my Year 12 studies, so I'll be focusing mostly on that for those two weeks. This means that there probably won't be any updates to do with Clash for the next two weeks.
I do programming at school though, so I suppose I will still have some stuff to update about the state of my assignment for that. I'll also still be working on Custom Robot Gladiators, so that doesn't leave me completely without updates for that time.
Before I go, I have one last thing I want to say:
Pour l'ensemble de mes lecteurs français ... Merci à tous pour le soutien. Vous les gars ont le plus de points de vue depuis le début de mon blog, battant facilement le deuxième pays, Royaume-Uni par plus du double.
Oh, et désolé pour la grammaire terrible. J'utilise un traducteur web.
Until Next Time,
Swifty
Thursday, October 21, 2010
Custom Robot Gladiators
This is an update on the Custom Robot Battles project, which is now called Custom Robot Gladiators.
The game is under development by Team Lasershark, which is me and a couple of rather awesome guys. We've currently got a running battle prototype and an awesome menu system.
The game is due November 18, so we should have it finished just before then.
The game is under development by Team Lasershark, which is me and a couple of rather awesome guys. We've currently got a running battle prototype and an awesome menu system.
The game is due November 18, so we should have it finished just before then.
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