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Friday, December 3, 2010

VB RPG Release and Clash Info

Hey Guys,

This week's been a pretty good week for me, programming wise. As I said last time, I've managed to add ^A and >A to the game. Since then, I've added airdodge, which works perfectly. I've also made quite a few minor updates to character's sprites, so Luigi, Tails, Shanoa and Yoshi all have visual changes. As well as that, there's been quite a few bug fixes.

I'm aiming to get SSB Clash Rebirth finished and released by Christmas.


I'm releasing the first of the three games I promised (for ages ago) today.



This is my Term 4 Assignment for my Year 12 Programming Class. The game is an RPG made in VB6 (which I have only recently remembered how much I hate). It's not polished, and nowhere near finished. I wanted to do so much more with it, and so it ended up pretty uncomplete. It has no real name, so it's called VB RPG.



Regardless of the above, it features a proper battle system, (albeit with only two battles), the beginnings of a story and a world map system. There's quite a lot of little fixing I would like to have done, and may still do quite a lot more with it(including the Battle Tower). If anyone wants a little more of this game, please let me know in the comments and I'll add quite a lot of features to it.



Most of this is also explained in-game. Oh, and for anyone wondering, the "African-American Smith" thing was a response to a joking comment from my teacher that "Blacksmith" was racist.

Thanks to Range for the assassin sprite, and Antone for the knife icon.

The game can be downloaded here.

TL DR:
- Clash has ^A, >A and Airdodge
- Rebirth by Christmas (Hopefully)
- VB RPG released.
- Download it here.

Until Next Time,
Swifty

Saturday, November 27, 2010

New Attacks

I've programmed >A and ^A into the game. This post is pretty short because I've had a fairly bad day. Hopefully things get better, and I can finish with airdodge and land soon.

Until next time,
Swifty

Saturday, November 20, 2010

Quick Catch Up

Alright, so I'm almost finished with Year 12. I've got two days left (not even full days either). Clash is pretty much as it was last week. I submitted my RPG for programming and got 75/77 for it (I lost marks for the manual).

I've finished (and passed) my Certificate II in IT (Games Programming) and both of the XNA games I worked on as part of the final project are in a playable state. I want to give them both a little bit of polish before I release either of them though.

With that said, I'm off to study for my final exams.

Swifty

Saturday, November 13, 2010

Week 8 - Immenent Releases and Clash States

Hey Guys,

I've recently got the last of the sprites that I'll need to add the Land, Taunt, ^A and >A states to Clash. They'll be in at some point soon, but I'm really busy right now; with just one week and two days until I finish Year 12.

On the Immenent Releases front in the title, I'll be releasing three unfinished/prototype games next week(hopefully). The first is Custom Robot Gladiators (My final project for the games development course I'm doing), the second is Project Shift which is the project from the other team in my course. I did a little bit of level design on this one, and some small coding work here or there. The final project I'll be looking into releasing is my programming assignment for school, which is an RPG-lite game made in VB6 (which I unfortunately have to use for the course).

Until Next Time,
Swifty

Friday, November 5, 2010

Week 7 - Custom Robot Gladiators and Solo Menu

Hey Guys.

As I said last week, I haven't worked that much on Clash over the week. I've started on adding the Solo Menu for Clash. I'm not too far into adding that yet, as I've been busy with my school work.

Here's a screenshot from my XNA game that I'm working on for my course. (I know my blog doesn't leave enough room to show the screenshots I upload, I'm going to get some thumbnails or something sooner or later).



It's a screenshot of a slightly old build, but you can sort of see where we're going with it. I'm planning on some big additions for Clash soon, and I'm just waiting on some sprites for the game.

See You Next Time,
Swifty

Friday, October 29, 2010

Week 6 - SSB Clash Rebirth Features

This week, as well as adding Taunts (read last post) I managed to come up with a proper feature set for the SSB Clash Rebirth release.

On top of what the characters are already capable of (moveset wise), I'll be adding two more moves to the game, leaving us with:
- AAA
- vA
- >A
- ^A
- Dash Attack
- Neutral Aerial
- Taunts

That's a total of 7 moves for the game, and will cover all of the A attacks for the game. Due to the nature of the DPad however, I'll have to remove the options for Tap Jump and Always Run because they would remove access to ^A and >A respectively.

There will be the following new stages:
- Battlefield 64
- Shadow Moses
- Castle Siege
- Peach's Castle (N64)

And The Following Modes:
- Stock Mode
- Classic Mode
- Training Mode

However, having said all of that, I've got two weeks left in which to finish my Year 12 studies, so I'll be focusing mostly on that for those two weeks. This means that there probably won't be any updates to do with Clash for the next two weeks.

I do programming at school though, so I suppose I will still have some stuff to update about the state of my assignment for that. I'll also still be working on Custom Robot Gladiators, so that doesn't leave me completely without updates for that time.

Before I go, I have one last thing I want to say:

Pour l'ensemble de mes lecteurs français ... Merci à tous pour le soutien. Vous les gars ont le plus de points de vue depuis le début de mon blog, battant facilement le deuxième pays, Royaume-Uni par plus du double.

Oh, et désolé pour la grammaire terrible. J'utilise un traducteur web.

Until Next Time,
Swifty

Monday, October 25, 2010

Taunts

Taunts are now in game again, and they're working a lot better than they did last time. As a side note, I'm planning on releasing the SSB Clash Rebirth test once I've added >A and ^A and added some stages.

It may be a while off, or it may be close. I really won't know until I feel it's ready to release.

Until next time,
Swifty