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Thursday, December 9, 2010

Polish

There's nothing like having the time to just look over your projects and fix up all of the little things. This week I've been working things off of my Rebirth Checklist (which can be found here).

There've been a lot of sprite updates to characters as well as the landing state, which is finally incorporated into the game. A couple of the other improvements in the game are that random will stay random so you don't have to change back after every match, and at the character select screen, you tap the player's box once to select, and then again to change the state, instead of tapping to select and then repeatedly tapping to get back to the state (Player, CPU, NA).

There's a lot of things still to get done before the release of Rebirth, but we're looking on target for our Christmas Day release date. I hope that when it's finally out there, everyone's impressed with how much it's changed since the last proper release in November of 2009. What can I say though, there was a huge adjustment period for me with the game's code.

Oh, and I've also edited the settings on the blog, so you can comment without any of that login stuff you were required to do before. That system never quite appealed to me.

Tuesday, December 7, 2010

Stages for Rebirth

Hey Everyone,

Just thought I should drop by to show you all some of the awesome stages that our Stage Spriting Team has been working on.

Depending on your setup, the entire image may not fit on your screen. In that case, click to view the full picture.

Final Destination (Clash Version) by Range



Castle Siege (Brawl) by Rodney




Geometry Wars by PulsatingShadow



These are all stages that will (time permitting) appear in SSBClash Rebirth.

Friday, December 3, 2010

VB RPG Release and Clash Info

Hey Guys,

This week's been a pretty good week for me, programming wise. As I said last time, I've managed to add ^A and >A to the game. Since then, I've added airdodge, which works perfectly. I've also made quite a few minor updates to character's sprites, so Luigi, Tails, Shanoa and Yoshi all have visual changes. As well as that, there's been quite a few bug fixes.

I'm aiming to get SSB Clash Rebirth finished and released by Christmas.


I'm releasing the first of the three games I promised (for ages ago) today.



This is my Term 4 Assignment for my Year 12 Programming Class. The game is an RPG made in VB6 (which I have only recently remembered how much I hate). It's not polished, and nowhere near finished. I wanted to do so much more with it, and so it ended up pretty uncomplete. It has no real name, so it's called VB RPG.



Regardless of the above, it features a proper battle system, (albeit with only two battles), the beginnings of a story and a world map system. There's quite a lot of little fixing I would like to have done, and may still do quite a lot more with it(including the Battle Tower). If anyone wants a little more of this game, please let me know in the comments and I'll add quite a lot of features to it.



Most of this is also explained in-game. Oh, and for anyone wondering, the "African-American Smith" thing was a response to a joking comment from my teacher that "Blacksmith" was racist.

Thanks to Range for the assassin sprite, and Antone for the knife icon.

The game can be downloaded here.

TL DR:
- Clash has ^A, >A and Airdodge
- Rebirth by Christmas (Hopefully)
- VB RPG released.
- Download it here.

Until Next Time,
Swifty

Saturday, November 27, 2010

New Attacks

I've programmed >A and ^A into the game. This post is pretty short because I've had a fairly bad day. Hopefully things get better, and I can finish with airdodge and land soon.

Until next time,
Swifty

Saturday, November 20, 2010

Quick Catch Up

Alright, so I'm almost finished with Year 12. I've got two days left (not even full days either). Clash is pretty much as it was last week. I submitted my RPG for programming and got 75/77 for it (I lost marks for the manual).

I've finished (and passed) my Certificate II in IT (Games Programming) and both of the XNA games I worked on as part of the final project are in a playable state. I want to give them both a little bit of polish before I release either of them though.

With that said, I'm off to study for my final exams.

Swifty

Saturday, November 13, 2010

Week 8 - Immenent Releases and Clash States

Hey Guys,

I've recently got the last of the sprites that I'll need to add the Land, Taunt, ^A and >A states to Clash. They'll be in at some point soon, but I'm really busy right now; with just one week and two days until I finish Year 12.

On the Immenent Releases front in the title, I'll be releasing three unfinished/prototype games next week(hopefully). The first is Custom Robot Gladiators (My final project for the games development course I'm doing), the second is Project Shift which is the project from the other team in my course. I did a little bit of level design on this one, and some small coding work here or there. The final project I'll be looking into releasing is my programming assignment for school, which is an RPG-lite game made in VB6 (which I unfortunately have to use for the course).

Until Next Time,
Swifty

Friday, November 5, 2010

Week 7 - Custom Robot Gladiators and Solo Menu

Hey Guys.

As I said last week, I haven't worked that much on Clash over the week. I've started on adding the Solo Menu for Clash. I'm not too far into adding that yet, as I've been busy with my school work.

Here's a screenshot from my XNA game that I'm working on for my course. (I know my blog doesn't leave enough room to show the screenshots I upload, I'm going to get some thumbnails or something sooner or later).



It's a screenshot of a slightly old build, but you can sort of see where we're going with it. I'm planning on some big additions for Clash soon, and I'm just waiting on some sprites for the game.

See You Next Time,
Swifty