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Saturday, November 27, 2010

New Attacks

I've programmed >A and ^A into the game. This post is pretty short because I've had a fairly bad day. Hopefully things get better, and I can finish with airdodge and land soon.

Until next time,
Swifty

Saturday, November 20, 2010

Quick Catch Up

Alright, so I'm almost finished with Year 12. I've got two days left (not even full days either). Clash is pretty much as it was last week. I submitted my RPG for programming and got 75/77 for it (I lost marks for the manual).

I've finished (and passed) my Certificate II in IT (Games Programming) and both of the XNA games I worked on as part of the final project are in a playable state. I want to give them both a little bit of polish before I release either of them though.

With that said, I'm off to study for my final exams.

Swifty

Saturday, November 13, 2010

Week 8 - Immenent Releases and Clash States

Hey Guys,

I've recently got the last of the sprites that I'll need to add the Land, Taunt, ^A and >A states to Clash. They'll be in at some point soon, but I'm really busy right now; with just one week and two days until I finish Year 12.

On the Immenent Releases front in the title, I'll be releasing three unfinished/prototype games next week(hopefully). The first is Custom Robot Gladiators (My final project for the games development course I'm doing), the second is Project Shift which is the project from the other team in my course. I did a little bit of level design on this one, and some small coding work here or there. The final project I'll be looking into releasing is my programming assignment for school, which is an RPG-lite game made in VB6 (which I unfortunately have to use for the course).

Until Next Time,
Swifty

Friday, November 5, 2010

Week 7 - Custom Robot Gladiators and Solo Menu

Hey Guys.

As I said last week, I haven't worked that much on Clash over the week. I've started on adding the Solo Menu for Clash. I'm not too far into adding that yet, as I've been busy with my school work.

Here's a screenshot from my XNA game that I'm working on for my course. (I know my blog doesn't leave enough room to show the screenshots I upload, I'm going to get some thumbnails or something sooner or later).



It's a screenshot of a slightly old build, but you can sort of see where we're going with it. I'm planning on some big additions for Clash soon, and I'm just waiting on some sprites for the game.

See You Next Time,
Swifty