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Friday, April 22, 2011

Happy Easter People

Hey Guys,

It's Easter time and that means (in Australia anyway) we get a five day weekend. Unfortunately, I've got tons of Uni work to do during that time off, so it's not as much of a holiday as I would have liked.

But the good news is that Semester One finishes up in just over three weeks, so that'll give me heaps of time off.

I hope to have the aerial test polished and uploaded over in the Member's Only section of the SSB Clash forums here soon, so look forward to that.

See you next time,
Swifty

Monday, April 18, 2011

Aerials, Misc Projects Update

Hey Guys,

This week there have been a couple of things going on. For Clash, the game now pauses itself when you close the lid of the DS. This is something that should be standard in all DS games in my opinion, so it's good to have it in.

In addition to that, I'm part-way through adding all four aerials to the game as I write this. For the time being, there will be some dummy animations for some of the characters, but we'll fill those out over time as our awesome spriting team (right now pretty much just Gokudo) gets around to it.

On a slightly more ambiguous note, Range and I have started planning for a new game which we're going to make for as a primer for the game that I previously hinted at back in October last year. It's a completely standalone game but will help us learn how to develop for the platform and we'll hopefully have all of the planning done soon so that I can get into the final stages of preproduction.

Also, pretty much all of the other projects I've hinted at over the course of my blog are still in the works, however projects that I don't mention often are developed more... sporadically than I would like given the time.

Until Next Time,
Swifty

Monday, April 11, 2011

AI, Wi-Fi and Plans

Hey guys,

I missed out on a week there due to mid-semester exams for Uni, but I have some good news.

Alright, first of all we've been having a look into the Wi-Fi side of the game. Right now we're looking into things like checking if you have the latest version and unlocking a character via Wi-Fi. I want to reiterate, this isn't an announcement of us having finished that stuff, but it's in the works and hopefully we can get that done soon.

Second of all, I've been working on the AI and I hope to have two additional AI modes completed in the future, and a way for the computer controlled characters to swap between them. In addition, all AI modes (except Training Mode) will be getting an upgrade to realize when they're off the side of the stage, with instructions on how to get back so that you can't trick them so easily into following you to a suicide death.

The first new AI type will be the defensive type, and will contrast with the existing AI (Offensive Type) in that it only pursues characters within a certain distance from them, and when approaching tends to do so using dodges where possible (just airdodge for now) to get close enough to attack. It also values self-preservation and will recover to the stage instead of attacking close opponents when off the edge.

The second type of AI is a surprise for now, but I hope to see you guys playing against all of them, when SSB Clash launches its next test. I'm still working on spriting the aerial attacks, but once they're done I'll be able to add them to the game rather easily.

On the topic of the next test, I have a list that I'm working through for what I want out of the next test, but if you guys are expecting anything I haven't mentioned so far please leave me a comment and I'll see what I can do.

Until next time,
Swifty