Sunday, March 27, 2011

Auditore Villa

Hey Guys,

This week hasn't seen much programming work going on due to my spriting (as explained last week), but I'm glad to say that we now have all aerials for six of our characters.

But to help tide you over until the next major update, I wanted to share with you Ezio's stage for the game, Auditore Villa. It's still a bit of a work in progress but I think that it's definately worth a look at. You can see it in more detail over at the SSB Clash Dojo ( or alternately there's a preview below.

Thanks to colonelcool for his awesome work in getting that stage to where it is now. I'll have quite a bit of time off this week so perhaps I can get some Clash work done before I get my 3DS at the Australian launch on Thursday. Because, honestly that'll probably kill productivity for a solid week.

See you next week,

Monday, March 21, 2011

Aerials Coming Soon

Hey Guys,

I've put a hold on the programming side of Clash for a little bit so that I can sprite the necessary attacks for me to add all four aerials to the game. That's still a little far off (I'm a fairly slow spriter) but I feel it's something that needs to be done soon.

Until Next Time,

Monday, March 14, 2011

Underground Laboratory Update

Hey guys,

Alright. Over the break since my last proper update, I've managed to do quite a few things to the game. Most of these are bug fixes, but the major thing is I went and made the Underground Laboratory bigger so that the camera can zoom out further, as this seemed to be one of the major problems with the Rebirth test.

The other fixes include a number of changes to Geno, mostly frame speed adjustments and fixing up a frame error. Sonic's airdodge is faster, and so is Kirby's neutral air.

The player tab can no longer be toggled in the character selection screen for a single player mode, there's a fix with the classic mode the results room code has been revamped and the solo continue menu now has a slightly better layout and touch controls.

Probably the most important fix for anyone who played the recent Kirby preview is that players no longer freeze on slopes.

So overall, a lot of fixes but not much new stuff. I hope to add some new content over the next week, so stay tuned.


Saturday, March 5, 2011

Busy Week...

Hey Guys,

This week I've had a lot of stuff for Uni, and I've been working a bit on some of my side projects. Fear not, there has been progress on Clash, I'll save that for next week.